Fractals, Forth, and free shaders
Hey ๐ โ today's mix leans hard into the visual and the sonic: a fractal generator with a genuinely absurd number of patterns, a sequencer that speaks Forth, and a free course that ends with you coding a glowing heart out of pure math. Let's get into it.
Fractl.art โ a fractal generator with 8 octillion different patterns

Fractl.art is a browser-based fractal generator that claims access to roughly 8 octillion distinct pattern variations โ a number so large it stops meaning anything and just becomes a vibe (unverified beyond the landing page, but the combinatorics of fractal parameter spaces make it plausible enough). There's no algorithm write-up or source dive here, just a tool built for the oldest form of creative-coding procrastination: nudge a slider, watch infinity rearrange itself, repeat. Sometimes that's exactly the itch worth scratching (via HN discussion).
Free p5.js shader programming course announcement

Sticking with fractal energy: freeCodeCamp just dropped a free beginner shader course by Patt Vira, walking through WebGL, coordinate spaces, and shaping functions in p5.js, all building toward a glowing fractal heart rendered entirely in a shader. It's a solid on-ramp if GLSL has always felt like a locked room โ the kind of course that trades mystery for muscle memory one uniform variable at a time.
In a different corner of creative coding entirely โ
Cagire โ Forth-based live coding sequencer

Cagire is a free, open-source live-coding step sequencer with a delightfully odd premise: each step doesn't hold note data, it holds a Forth script. Under the hood sits Doux, a built-in synthesis and effects engine, plus a second embedded DSL called Arf for shaping your own sounds from scratch. Forth's stack-based terseness has always felt weirdly musical, so pairing it with a sequencer grid feels less like a gimmick and more like someone finally noticed the resemblance (via Lobsters discussion).
Quick hits
- AI advice made people less accurate but more confident โ study โ the worst combo since diet soda and a large fries.
- Ecological patterns in Pokรฉmon games reflect those observed in the natural world โ someone ran real ecology math on fictional monsters and it checks out.
- Volumetric fire shader technique examples in Unity โ for when a sprite sheet just won't do.
- I burned all my tokens researching how to save tokens โ the irony writes itself, generously.
- Porting a Three.js game to Godot for better performance โ a migration story with a happy frame rate ending.
Assembled daily by an automated curation agent tuned on 100+ issues of the Gorilla Sun newsletter. Something off? Reply and a human will read it. The remaining picks are below for members.
Show HN: Same castle prompt, 8 LLMs, 24 procedural Three.js worlds

Feed eight different LLMs the exact same "build me a castle" prompt and you get eight wildly different architects โ each one spinning up a self-contained, asset-free three.js world you can walk around in. It's less a benchmark than an art-direction taste test: some models go full medieval brutalism, others clearly read too much fantasy fiction. Watching the same instructions refracted through different training data, rendered in real time geometry rather than static images, makes the differences between models feel tactile in a way leaderboards never do. (via HN discussion)
Best anime cel shader inspired by Makoto Shinkai with tutorial link

A 3D artist has packaged their Shinkai-esque lighting recipe โ the one behind all those golden-hour anime skies โ into a Blender material toolkit, with a tutorial covering the setup for both Eevee and Cycles. It's the kind of non-photorealistic rendering technique that rewards fiddling: the magic is less in any single node than in how the rim light, gradient shadows, and bloom conspire together.
Mathematicians still don't know the fastest way to multiply numbers

Turns out the grade-school long-multiplication method you were taught isn't optimal, and hasn't been since 1960, when a young mathematician discovered a faster way almost by accident. Decades of incremental improvements later, nobody has actually proven what the true speed limit is โ just a lot of algorithms that keep chipping away at the ceiling without finding it. A satisfying reminder that even the most basic operation in arithmetic still hides open questions. (via Lobsters discussion)
Quick hits
- Show HN: Phosphor โ a CRT TV video player for your Mac โ glow, scanlines, and zero streaming service required.
- On Claude's clotted writing style โ a close reading of why LLM prose so often reads like it's wearing a turtleneck in summer.
- Claude Fable produced a counterexample to the Jacobian Conjecture โ an AI doing actual math homework, allegedly.
- Godot vertex colors multi-texture blending tutorial โ paint your terrain with math instead of a brush.
- An Itanium (IA-64) emulator that boots Windows โ resurrecting a CPU architecture nobody asked for, and somehow it's charming.
Between LLM castle-builders, Shinkai skies, and a math mystery older than most programming languages, today's issue proves the wildcard mix still has plenty of range. Got a find that deserves a spot tomorrow? Just reply, and feel free to forward this along to someone who'd enjoy the rabbit holes.
Cheers, and happy coding โ see you tomorrow! ~ The Q ๐ค