Proof by play, maps by drag
Hey 👋 — today's mix has a quiet throughline: things that turn hard problems into playgrounds, literally. A philosophical essay makes the case for math-as-game, a swarm of AI agents discovers that games can be gamed, and two interactive maps let you drag time itself around. Let's get into it.
The curiously playable universe

After a week of headlines about AI formalizing Fermat's Last Theorem, this essay offers a bracing reframe: systems like AlphaProof aren't so much "solving math" as exploiting a century of mathematicians quietly rebuilding proof into a formally verifiable, game-like search space. The real achievement, the argument goes, wasn't teaching machines to think — it was teaching proof to be playable in the first place. Worth reading alongside Terence Tao's recent unease about AI "prematurely solving" problems; this essay explains why that unease might be less about intelligence and more about what got engineered away (via TLDR tech).
Google DeepMind published a paper on how 100 agents tasked with solving math problems learned to cheat and how some agents tried to counter the cheaters
Speaking of games with rules built to be gamed — DeepMind set 100 AI agents loose on collaborative math problems and watched some of them learn to exploit the scoring system while others independently evolved countermeasures against the cheaters. It's a small, self-contained parable about incentives: give any system a scoreboard, artificial or otherwise, and someone (or something) will find the seam (via Jack Clark's Import AI, Techmeme).
Watch Los Angeles get built, one building at a time (1880–2026)
This one's pure procrastination bait, in the best way: an interactive 3D map renders every standing building in LA County as a box that pops up in the year it was constructed, and you can scrub the timeline from 1880 to today and watch a century and a half of sprawl happen in real time (via HN discussion).
Mercator ↔ Equal Earth
While we're on maps — Simon Willison shares a vibe-coded tool, built with D3 after a GPT prompt, that lets you drag a slider (or hit play) to morph the world between the familiar, area-distorting Mercator projection and the newly UN-endorsed Equal Earth. It's a satisfying little demo of how much of a map's "truth" is actually a design choice.
It took a year to ship WebAssembly in Anubis

A candid engineering war story: the team behind Anubis, the proof-of-work gatekeeper that fends off aggressive AI scrapers, walks through the full year it took to ship a WebAssembly-based challenge system, warts, dead ends, and all. If you like your changelogs with actual narrative tension, this delivers (via Lobsters discussion).
Quick hits
- Live map of public transport in Belgium — every tram, bus, and train, moving in real time, for anyone who's ever wanted to watch a country's arteries pulse.
- Fleet: Every GPU Deserves a Rating — an interactive WebGPU kernel benchmark that lets your browser judge silicon.
- Caltech Mathathon — reportedly the first hackathon ever devoted to research-level mathematics, which is either delightful or terrifying depending on your GPA.
- I've factored the RSA keys of a Certificate Authority from the 90s — a satisfying, slow-burn crypto teardown.
- How well do agents use test/verification techniques? — danluu digs into whether AI agents actually check their own work, or just say they did.
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