Rendering, remembering, resampling

  1. I love software rendering: A love letter to 90s software-rendered games like Quake and Doom, arguing their crisp pixel sampling and color-banded shadows beat the smoothed look of early 3D acceleration. (jamesfmackenzie.com)
  2. You could have invented transformers from memory: A math-heavy walkthrough rebuilds the transformer architecture from scratch, framing attention as a form of associative memory retrieval rather than a black box. (alexwang.ai)
  3. My obituary for programming: A longtime holdout finally tries AI coding tools and is startled by how well they refactor and debug, then sits with what that means for the craft he loves. (dumbmatter.com)
  4. The interpretability of neural networks: A long interpretability essay argues the famous 'polysemantic neuron' evidence for superposition theory was largely misread, and most neurons are legible once you know what to look for. (already-clean.goodfire.com)
  5. Algorithmic sound design with L-systems and granular synthesis: EvoGrain generates audio by pairing L-system grammars with granular synthesis, drawing inspiration from the rule-based Iamus composer and shipping full source code to tinker with. (nathanho.me)
  6. The polyphase filter hiding in every oversampling plugin: A DSP deep dive explains why oversampling only matters for nonlinear processing like saturation or clipping, not linear effects such as EQ or reverb, walking through the polyphase math underneath. (tonalux.org)
  7. tixy.land, a creative-coding golf playground: A tiny sandbox where a single JS function of time, index, and position, capped at 32 characters, drives animated dot-grid patterns, built as a teaching tool for shader thinking. (tixy.land)
  8. Shalltear, a lightweight open-source C++ game engine: A free Vulkan-based engine with a full editor, hot-reloadable C++ scripting, and optional physics, now growing a Unity-style shader graph in the open. (shalltear.dev)
  9. Building an accessible filterable menu: A Base UI team post walks through the design decisions behind a filterable menu component, covering keyboard navigation, screen reader behavior, and the resulting API. (base-ui.com)

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